Chivalry & Sorcery 3e is G.W. Thompson's take on the work of Edward Simbalist and Wilf Backhaus, the original authors of C&S. It is interesting that Mr. Simbalist and Mr. Backhaus dedicate this 3rd edition to the Society for Creative Anachronism (S.C.A.) - a medieval society reenactment group. Apr 24, 2020 Some time ago, I reviewed the Chivalry & Sorcery 5e PDF, on the basis of reading it through and rolling up a character myself, but not after actual play. Since that time, the printed books have been shipped, and I’ve started a Chivalry & Sorcery campaign. Now we’re a few sessions in (four “regular play” sessions and one “session zero. Chivalry & Sorcery 3e is G.W. Thompson's take on the work of Edward Simbalist and Wilf Backhaus, the original authors of C&S. It is interesting that Mr. Simbalist and Mr. Backhaus dedicate this 3rd edition to the Society for Creative Anachronism (S.C.A.) - a medieval society reenactment group.
Tim Snider over at The Savage Afterworld blog started the Obsolete Simulations Roundup as a way of giving love to those games from days of old that aren't played much nowadays. I chose
Chivalry and Sorcery by Ed Simbalist and Wilf Backhaus, published by Fantasy Games Unlimited in 1977. It was my group's go-to game for fantasy for seven years. We got very good at cranking out new characters with calculators (yes, it has multiplication and division in the chargen process) in 20-30 minutes.
Chivalry And Sorcery Rpg
C&S marries a historical medieval setting with the typical fantasy characters and themes of most FRPGs. The first edition uses a minuscule font size (5 point) and crams an enormous amount of information into a single volume (The C&S Redbook, a reworked and edited PDF of the original is 338 pages -- ginormous for 1977). Wikipedia has a very detailed description of the game, so I'll focus on just a few aspects I really like about the game over a couple of blog posts.
Leveled Monsters
One of the things I really like about C&S was that character generation rules were included for a wide variety of player races. Sure you could play an elf, dwarf, or a hobbit (yes, the first edition had hobbits), but also a lycanthrope, kobold, goblin, orc, hobgoblin, bugbear, Ogre, troll, vampire, dragon, or player's choice. Actually, many more are possible, since C&S introduces the idea of monsters with levels. To show this, I've typed up one of my characters from back in the day:
The next installment will be about the magic system and those Jewelsmiths. I've put up a collection of my Chivalry and Sorcery content in the left navbar and below: